Friday, February 10, 2012

Pathfinder Game 11 summary: Nogortha Necropolis, take 1

Current Campaign Location:  Andoran, western half.  West of Andoshan River, south of city of Orgent.
[game 10] South bound overland.  Further and further away from civilization and into open territory.  The group fought strange shadow-mud creatures with gem eyes.  A stone with ancient script carved into it was found in center of a muddy pool nearby camp.  The wizard and sorcerers in the group determined the glyphs were Thassilonian and yet held a dweomer of eons ago.  An extremely rare find.  Later further south along the cart-track, met cultists of Razmir heading north in a caravan.  Coming to the depressed village of Harr where the cultists had left from, the group pitched in and re-kindled the faith in Iomedae.  The remaining towns folk were thankful and renewed.   Moving further south the group encountered goblins.
[game 11] Group decided not to engage the goblins and fled.  Arriving later at village of Blanchard.   Met a strange human druid, white face paint and wild hair.  Aldkalest was referred to by the elves in the community as "The Elder".  He was said to be "one who wanders the trees" of the Arthfell.  The friends met dwarves who have begun to gather over the last year in Blanchard.  Their lives center around the overly large forge, with bi-monthly trips into the barrow mounds of the Nogortha Necropolis.  The group was warned of mist, and visions, and ghosts but told if yea faith in your god or goddess is true you will be protected. 
 
Journeying to the hills the party found a ring of large burial stones atop a hill with a boar's head carving set mid-way up.  The center of the ring of stone henge-like stones had a dark, dirt covered ramp going down into the hill.  It spiralled and the team began to explore the caverns of this barrow mound.
Once in, the group was investigating a chamber with a deep pool and at its bottom some source of bright purple light.  The team was considering exploring it when a figure was discovered behind them, and perhaps with that figure two large slimy giant leeches.   Cilos the half-elf druid cast burning hands and blasted what turned out to be the star-struck stable boy.  A battle ensued with at total of six giant purple leeches where the lad and elf wizard Silowyl nearly died.
The group packed up the burned boy and during the trip back to Blanchard to leave him there Garret the halfing sorcerer/oracle of Sarenrae worked to convince the child to give up his wish to be a cavalry solider and instead give his heart to the Dawnflower, the Everflame.
But there were opportunities for others to talk to the lad as well, either along the journey, of if not, certainly back in Blanchard...


Pathfinder pre-Game 10: direction change! South overland from Oregent to Nogortha Necropolis

With game 10 we begin in overland travel south from Oregent.   The party decided to avoid the Nogortha Peaks and instead of taking the most direct route, you all chose to head south-south-west into plains and low rolling hills.

Immediately south of Oregent are small farming communities.  The terrain is easily travelled these first two days, as there is a dirt wagon track cutting its way.Environs look like this:


We begin the third day of travel with a bright yet chilly morning, the rising sun greets you all as you break camp...




Pathfinder Game 9: journey from Oregent to Nogortha Necropolis

30 miles SW of Oregent, begin the Norgotha Mountains.  Beyond, 20 miles further SW is the northern tip of the Arthfell Mountains.  There is said to be the Necropolis of Norgotha.  Barrow mounds of the buried tribal kings and queens.  Horse people who once lived in the Arthfell Forest, pushed out and slain by the Taldor army long long ago.
City of Oregent
HQ of the Lumber Consortium, Large NG Democratic City pop 22,700
Ruler: Mayor Elsbet Regere
17,933 humans 79%
2043   dwarves 9%
1135   halflings 5%
681    elves 3%
454    half-elves 2%
227    gnomes 1%
227    other (half-orcs, other) 1%
Total guard: rumored to be 300 in number?
54 clergy tend spiritual needs of the Town overseen by 8 priests.
(reference city map):
T1:  Temple of Abadar, Master of the First Vault.  God of cities, wealth, merchants and Law.  Located in Coin Hill.
T2:  Shrine of Erastil, “Old Deadeye”.  God of family, farming, hunting and trade.  Just south of Wedding Bridge.
T3:  Hall of Cayden Cailean, The Drunken Hero.  God of bravery, wine, ale and freedom.  South of town, outside the walls.
T4:  Temple of Iomedae, The Ineritor.  Goddess of Justice, valor and honor.  Located in Old Town, near the North Wall.
T5:  Forge of Torag, Father of Creation.  God of forges, protection and strategy.  Located in the Dwarven Quarters.
Services in this Town:
Inns:3
Taverns:16
Blacksmiths:7
Healers:3
Weaponsmiths:2
Armorers:2
Bowyers:3
Magic Shops:1 
Booksellers:1
General Merchants:3
Leatherworkers:7
Tailors:12
Jewelers:2
Cobblers: 13
Fishmongers:4
Farriers:9
Carpenters:9
Masons:6
Hawk’s Alehouse [high class beerhall, Coin Hill]
The Golden Book [fine restaurant, Coin Hill]
The Dancing Minotaur [high class tavern, Coin Hill]
** The Mystic [Inn, high class, Coin Hill] Dead King’s Tavern The Alehouse ** Four Spider's Hall [Inn, middle class] The Jackal's Hall The Priest's Flask
Geb’s Crypt Drunken Raven Saloon [popular w/ travellers, adjacent the Elven Quarter] The Bronze Gates [full of religious curios] The Dragon’s Tale
The Vulgar Hobgoblin Saloon
The Stockades [rowdy beerhall just outside of Fort St.Lymirin's north wall] ** The Duke's Stein [Inn and brothel, low class, off the docs near Shrine of Erastil] The Howling Wolf [“the wolf”, a rough low class bar in The Stacks] The Tavern of Goblins [low class, in deep Old Town near West Wall]
The Blind Naga [low class dive w/ sculpture, east end of The Wedge]